If a Chosen appears during a timed mission (most geurilla ops and VIP extraction missions), the mission timer is paused until the Chosen is defeated or teleports away after interrogating/kidnapping a dazed soldier.For example, if it states there are 9 enemies on a mission and you scout the map and count 8, a Chosen is likely to appear after the squad is revealed. The Chosen are included in the Shadow Chamber's prediction numbers, but they will not be listed directly.Currently, the timers and chance for appearance are the same across all difficulties.However, you cannot encounter the same chosen twice within a 3 mission window, unless one of these missions is the ADVENT Blacksite Assault. Each chosen have their own separate timer, so it is possible to encounter Chosen in two or even three consecutive missions, if those missions were done in different Chosen territories.If you for example encounter and kill a chosen during a VIP extraction mission, then immediately afterward attack a non-story mission alien facility, the same chosen may be encountered at both locations. Missions outside of guerilla missions may contain divergences. Once a Chosen is encountered, it has 0% chance to appear on the next two missions, 50% chance to appear on the 3rd, and a 100% chance to appear on the fourth.Without 'Lost and Abandoned', you will encounter the first chosen during the first retaliation mission. ![]() With 'Lost and Abandoned', the first chosen will appear during that story mission and it will always be an Assassin.The chance for a Chosen to appear on a mission is based on territory and their own separate timer.Which can then be equipped on soldiers after a research project on that Chosen's equipment is completed. Each Chosen will grant XCOM their unique weapons when they are defeated in the Citadel.The Chosen on the strategy layer will cripple XCOM by using different tactics, such as reducing XCOM's income.The opponent that appears will almost always be the Chosen in control that mission's region. All Chosen are immune to all mental impairment status (Disoriented, Panicked, Stunned, Mind Controlled, etc).Their power develops as the game progress, gaining new strengths and increasing health, damage, and armor.At least one of their weaknesses will be from one of the Resistance Faction soldiers (Reaper, Templar or Skirmisher). ![]()
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